Animation in 2010!
CompoZanimA Limited worked on a joint venture with PC For You on training DVDs for senior citizens to get to know the computer. Here is the demo we started with:
To present to the BBC, CompoZanimA Limited prepared the following animation in collaboration with the company Pearl Productions as a demonstration video with the intention of doing away with the idea of the Asperger’s Syndrome being a negative label, but instead highlighting the talents that they often have. The idea was to set up the syndrome being more like a Superman role. Through film, series and games it would be communicated to the children. This was helped by working with the mother of a child who had Asperger’s Syndrome to make sure that what was depicted was based on the truth. This animation (put together in 2 days) was a rough relating of a real story showing the viewpoints of the child (with Asperger’s Syndrome) and the mother:
It was an honour to work with the Polish Director, Lucas Jedrzejak, of the company Bison Grass Films. By this time the company had moved from the animation programs Moviestorm to iClone to 3DS Max and Maya. We worked on a joint project on the music video for the group Junkstar who came up from London to be filmed. CompoZanimA Limited did the 3D animation side. We worked on modelling the faces, putting them into spacesuits and putting animated creatures on the video too:
After this the company mainly worked on corporate animation. Here is an example of some of the work for a company that fixes bridges:
…and where the spherical bearing is in Royal Albert Bridge (in Plymouth):
Here is CompoZanimA Limited Showreel, 2010 which involves liquids and solids colliding (to the same music used in the the company’s montage of 2009):











smiling to the camera in the Introduction of the Creating Your Blog films.
And I am very impressed with the houses (templates) they present me with:
You might have noticed the pictures on my screens from my studio were of a barn, tractor and tree. The macs editing and exporting the objects and the pcs importing them into the scene of the animation. Here is a better view of them (which are a house/template of agriculture):












